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      <image:title>LEVEL DESIGN - THE FLINGING: A PORTAL 2 PUZZLE MAP - The Climb</image:title>
      <image:caption>Leverage the portal’s ability of momentum preservation to climb up the platforms.</image:caption>
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      <image:title>LEVEL DESIGN - THE FLINGING: A PORTAL 2 PUZZLE MAP - The Button</image:title>
      <image:caption>Play around with platforms of different height to build up the maximum height to reach the button.</image:caption>
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      <image:title>LEVEL DESIGN - THE FLINGING: A PORTAL 2 PUZZLE MAP - The Catch</image:title>
      <image:caption>Time your jump to grab the falling cube while flying.</image:caption>
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      <image:title>LEVEL DESIGN - THE FLINGING: A PORTAL 2 PUZZLE MAP - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>LEVEL DESIGN - THE FLINGING: A PORTAL 2 PUZZLE MAP - Make it stand out</image:title>
      <image:caption>Angled View</image:caption>
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      <image:title>LEVEL DESIGN - THE FLINGING: A PORTAL 2 PUZZLE MAP - Make it stand out</image:title>
      <image:caption>Front View</image:caption>
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      <image:title>LEVEL DESIGN - THE FLINGING: A PORTAL 2 PUZZLE MAP - Make it stand out</image:title>
      <image:caption>Left View</image:caption>
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      <image:title>LEVEL DESIGN - THE FLINGING: A PORTAL 2 PUZZLE MAP - Make it stand out</image:title>
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      <image:title>LEVEL DESIGN - THE FLINGING: A PORTAL 2 PUZZLE MAP - Environmental storytelling: a narrative fragment</image:title>
      <image:caption>Some Frankenturrets (those that look like a combination of a cube and a turret robot) and jumping pads are placed in the level, adding mystery into the level and enabling narrative opportunities for the player to speculate on what is going on in the level.</image:caption>
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      <image:title>LEVEL DESIGN - THE FLINGING: A PORTAL 2 PUZZLE MAP - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>LEVEL DESIGN - FY_ROUND: A CSGO MAP - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>LEVEL DESIGN - FY_ROUND: A CSGO MAP - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>LEVEL DESIGN - FY_ROUND: A CSGO MAP - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>LEVEL DESIGN - FY_ROUND: A CSGO MAP - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>LEVEL DESIGN - FY_ROUND: A CSGO MAP - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>LEVEL DESIGN - FY_ROUND: A CSGO MAP - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>LEVEL DESIGN - FY_ROUND: A CSGO MAP - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>LEVEL DESIGN - FY_ROUND: A CSGO MAP - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>LEVEL DESIGN - FY_ROUND: A CSGO MAP - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>LEVEL DESIGN - FY_ROUND: A CSGO MAP - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>GAME DESIGN - A MIDSUMMER NIGHT'S DREAM - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>GAME DESIGN - GUESS ME!</image:title>
      <image:caption>GUESS ME! One Page Document (Click to open in a new window and see details) by Michael Song</image:caption>
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    <image:image>
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      <image:title>GAME DESIGN - GUESS ME! - Make it stand out</image:title>
      <image:caption>The board layout</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/84966563-7cac-4929-b974-a7958565e1cd/IMG-20200909-WA0025.jpeg</image:loc>
      <image:title>GAME DESIGN - GUESS ME! - Make it stand out</image:title>
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    <image:image>
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      <image:title>GAME DESIGN - GUESS ME! - Make it stand out</image:title>
      <image:caption>Players (and the designers) having fun during playtest</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/e534bde8-0ae6-4112-aa59-003a005ae77a/IMG_20200909_145552.jpg</image:loc>
      <image:title>GAME DESIGN - GUESS ME! - Make it stand out</image:title>
      <image:caption>Voting on topics</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/ad929161-feb4-4cc4-bdb5-c14f7f510bff/IMG_20200909_150157.jpg</image:loc>
      <image:title>GAME DESIGN - GUESS ME! - Make it stand out</image:title>
      <image:caption>Gameplay assets for the player</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/f2a06eab-9179-4d6a-bc2a-45313a76d25c/IMG_20200909_145559.jpg</image:loc>
      <image:title>GAME DESIGN - GUESS ME! - Make it stand out</image:title>
      <image:caption>Players (and the designers) having fun during playtest</image:caption>
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  <url>
    <loc>https://www.michaelsongzw.com/grux/cengine-level-design-user-experience-case-study</loc>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/ad670853-22e4-473a-9ef6-b75ff7f7d73f/C-Engine+Interface+2.png</image:loc>
      <image:title>USER RESEARCH - UX Design/C-Engine Level Design User Experience Case Study - Make it stand out</image:title>
      <image:caption>C-Engine Editor Interface</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/69ebb082-1cb6-4978-b676-7a8711618fba/Level+Designer+Profile.png</image:loc>
      <image:title>USER RESEARCH - UX Design/C-Engine Level Design User Experience Case Study - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/70c2a4b6-2363-41f8-926f-b5f4809844ab/Original+Preset+Selection.gif</image:loc>
      <image:title>USER RESEARCH - UX Design/C-Engine Level Design User Experience Case Study - Make it stand out</image:title>
      <image:caption>Choosing an NPC preset n C-Engine Editor</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/e2b1d159-9f58-46dd-a35f-94090d5e2c9f/2023-12-04+12-00-04.gif</image:loc>
      <image:title>USER RESEARCH - UX Design/C-Engine Level Design User Experience Case Study - Make it stand out</image:title>
      <image:caption>Ladders in C-Engine Editor.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/e33909e6-e071-41a7-95ba-7f192b18307b/2023-12-04+14-49-26.gif</image:loc>
      <image:title>USER RESEARCH - UX Design/C-Engine Level Design User Experience Case Study - Make it stand out</image:title>
      <image:caption>New preset selection design with categories radio buttons</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/03841f04-c367-4270-8a10-218922efec28/2023-12-04+14-49-26.gif</image:loc>
      <image:title>USER RESEARCH - UX Design/C-Engine Level Design User Experience Case Study - Make it stand out</image:title>
      <image:caption>New ladder selection design with tooltips</image:caption>
    </image:image>
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  <url>
    <loc>https://www.michaelsongzw.com/grux/tackling-toxicity-in-multiplayer-games-the-game-behavior-change-wheel-approach</loc>
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    <lastmod>2023-12-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/f1f8e320-fed4-4f44-a260-fa72c62e42b8/GameWheel.png</image:loc>
      <image:title>USER RESEARCH - User Research/TACKLING TOXICITY IN MULTIPLAYER GAMES: THE GAME BEHAVIOR CHANGE WHEEL APPROACH - Make it stand out</image:title>
      <image:caption>Game Behavior Change Wheel</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/a5d3b304-11e7-49c3-9165-7efc4b05a290/Flaming.png</image:loc>
      <image:title>USER RESEARCH - User Research/TACKLING TOXICITY IN MULTIPLAYER GAMES: THE GAME BEHAVIOR CHANGE WHEEL APPROACH - Make it stand out</image:title>
      <image:caption>Themes and Codes Extracted on Why Players Flame in Overwatch</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/acfc4e9c-d582-452c-8320-32251d623836/Motivation.png</image:loc>
      <image:title>USER RESEARCH - User Research/TACKLING TOXICITY IN MULTIPLAYER GAMES: THE GAME BEHAVIOR CHANGE WHEEL APPROACH - Make it stand out</image:title>
      <image:caption>Answers regarding motivation to reduce cyberbullying</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/aa7a44c4-f59d-4cec-afc8-4ba73b7b460e/medalsystem.png</image:loc>
      <image:title>USER RESEARCH - User Research/TACKLING TOXICITY IN MULTIPLAYER GAMES: THE GAME BEHAVIOR CHANGE WHEEL APPROACH - Make it stand out</image:title>
      <image:caption>Current Merit System Design in Overwatch</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/11f728cb-879b-4f28-85fd-9536e9bdb64d/newmeritsystem.png</image:loc>
      <image:title>USER RESEARCH - User Research/TACKLING TOXICITY IN MULTIPLAYER GAMES: THE GAME BEHAVIOR CHANGE WHEEL APPROACH - Make it stand out</image:title>
      <image:caption>A Proposed New Merit System Design in Overwatch</image:caption>
    </image:image>
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    <loc>https://www.michaelsongzw.com/grux/strobophagia-onboarding-study</loc>
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    <lastmod>2023-12-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/37b73ace-7021-419c-9d93-19037d4aae23/Strobophagia+Title+Screen.png</image:loc>
      <image:title>USER RESEARCH - User Research/STROBOPHAGIA ONBOARDING STUDY - Make it stand out</image:title>
      <image:caption>Strobophagia Title Screen</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/71fa6ad2-2de3-4614-86bb-7f5ef13c52d0/Strobophagia.png</image:loc>
      <image:title>USER RESEARCH - User Research/STROBOPHAGIA ONBOARDING STUDY - Make it stand out</image:title>
      <image:caption>Strobophagia in-game screenshot</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/a8cf6bb1-4e43-48ea-9e51-26c8978e4d02/unknown.png</image:loc>
      <image:title>USER RESEARCH - User Research/STROBOPHAGIA ONBOARDING STUDY - Make it stand out</image:title>
      <image:caption>Affinity Mapping of the collected issues (text blurred out for confidentiality)</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.michaelsongzw.com/other-stuff</loc>
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  </url>
  <url>
    <loc>https://www.michaelsongzw.com/other-stuff/gold-decoy</loc>
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    <lastmod>2024-04-26</lastmod>
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  <url>
    <loc>https://www.michaelsongzw.com/other-stuff/livestream-history</loc>
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    <lastmod>2022-05-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/ee0a08c4-1659-4307-a16e-a9973a2629d1/LIVE+STREAM+HISTORY_LiveStreamHistory.png</image:loc>
      <image:title>OTHERS - LIVESTREAM HISTORY - Make it stand out</image:title>
      <image:caption>The science behind the story</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.michaelsongzw.com/other-stuff/a-voiced-activated-talking-mask</loc>
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    <lastmod>2022-05-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/64b12f3d-bb25-4cb8-91cd-4be60c747600/Mask+hardware_1.png</image:loc>
      <image:title>OTHERS - A VOICED-ACTIVATED TALKING MASK - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/e73b1168-79df-4dbb-9cfe-730fb869f376/LED+Matrix.png</image:loc>
      <image:title>OTHERS - A VOICED-ACTIVATED TALKING MASK - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/f8966098-2689-42cb-b882-8916327477b5/Software+requirements.png</image:loc>
      <image:title>OTHERS - A VOICED-ACTIVATED TALKING MASK - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.michaelsongzw.com/game-study</loc>
    <changefreq>daily</changefreq>
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  </url>
  <url>
    <loc>https://www.michaelsongzw.com/game-study/emergent-narrative-a-beginners-look</loc>
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    <priority>0.5</priority>
    <lastmod>2023-11-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/539279aa-98ad-4b18-ae2f-a3733b52a0f7/Two+Approaches.png</image:loc>
      <image:title>GAME STUDIES - EMERGENT NARRATIVE: A BEGINNER'S LOOK - Make it stand out</image:title>
      <image:caption>Table 1. The characteristics of the two approaches</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/50fceb6c-9fdf-41c5-bb30-e991ff08a3e5/crusaderking.jpg</image:loc>
      <image:title>GAME STUDIES - EMERGENT NARRATIVE: A BEGINNER'S LOOK - Make it stand out</image:title>
      <image:caption>Figure 1. Crusader King II</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/33655a6c-eecc-4b8a-a3a3-d1f9b3dc2af2/EN-01.png</image:loc>
      <image:title>GAME STUDIES - EMERGENT NARRATIVE: A BEGINNER'S LOOK - Make it stand out</image:title>
      <image:caption>Figure 2. The emergent narrative games by story possibilites and plot drama</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.michaelsongzw.com/game-study/spelkollektivet-a-communist-manifesto</loc>
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    <priority>0.5</priority>
    <lastmod>2022-05-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/1652178978296-BQ29YW4OLKYO72N507R0/Spelkolletivet.jpg</image:loc>
      <image:title>GAME STUDIES - SPELKOLLEKTIVET: A COMMUNIST MANIFESTO - Make it stand out</image:title>
      <image:caption>Spelkolletivet</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/deba6c8e-1d17-416f-bc14-96d6e02c208a/Portfolio+2022.jpg</image:loc>
      <image:title>GAME STUDIES - SPELKOLLEKTIVET: A COMMUNIST MANIFESTO - Make it stand out</image:title>
      <image:caption>A friendly Twitter conversation between the founder of Spelkolletivet and Jonathan Blow</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/72f4b67a-257f-4a92-83d2-acfdb54336b9/Game+Development+Study+Report+Pic.jpg</image:loc>
      <image:title>GAME STUDIES - SPELKOLLEKTIVET: A COMMUNIST MANIFESTO - Make it stand out</image:title>
      <image:caption>Drawing from one of the interviewees</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6277b9b54c176c1faa5e3274/7e695803-e914-4e36-93bb-6a149d778bf6/Game+Development+Study+Report+a20ziwso.jpg</image:loc>
      <image:title>GAME STUDIES - SPELKOLLEKTIVET: A COMMUNIST MANIFESTO - Make it stand out</image:title>
      <image:caption>Drawing from another interviewee</image:caption>
    </image:image>
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</urlset>

